Search results for "Volumetric obscurance"

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Documenting carved stones from 3D models. Part II - Ambient occlusion to reveal carved parts.

2021

10 pages; International audience; Revealing carved parts in rock art is of primary importance and remains a major challenge for archaeological documentation. Computational geometry applied to 3D imaging provides a unique opportunity to document rock art. This study evaluates five algorithms and derivatives used to compute ambient occlusion and sky visibility on 3D models of Mongolian stelae, also known as deer stones. By contrast with the previous companion work, models are processed directly in 3D, without preliminary projection. Volumetric obscurance gives the best results for the identification of carved figures. The effects of model resolution and parameters specific to ambient occlusio…

Archeology[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceMaterials Science (miscellaneous)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyConservationDocumentation01 natural sciencesSoftwareComputer graphics (images)Rock artVolumetric obscuranceProjection (set theory)Deer stoneSpectroscopyComputingMethodologies_COMPUTERGRAPHICSbusiness.industry010401 analytical chemistryVisibility (geometry)Mongolia021001 nanoscience & nanotechnologyComputational geometry0104 chemical sciencesIdentification (information)ArchaeologyChemistry (miscellaneous)Late bronze ageAmbient occlusionRock art0210 nano-technologyScale (map)businessGeneral Economics Econometrics and Finance
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